Showing posts with label smarty-pants. Show all posts
Showing posts with label smarty-pants. Show all posts

Wednesday, April 30, 2008

On time, trousers, transcendentalism, and passing once more through The Doors of Perception

Books made me take drugs. Okay, music, general rebelliousness and very likely some fundamental predisposition toward shoe gazing and altered states of consciousness were also significant factors –but books were enormously persuasive, with one in particular holding a prominent position of influence.

Written in 1954, Aldous Huxley’s
The Doors of Perception is commonly attributed with having turned a lot of middle-aged intellectuals onto psychedelics back in the day, but I’m surely far from alone in crediting Huxley with prompting my own first tentative frisks of various substances in my late teens. While reckless abandon had its allure (see Keith Richards), I felt more aligned with Huxley’s air of calm immersion, his heightened curiosity regarding what lies beneath life’s mundane surface. I wanted to penetrate the fabric of perception, and Huxley seemed a trustworthy guide.

Already 50 and established as a writer of novels and essays (in which drugs played a frequent role), Huxley’s introduction to mescaline was at once soberly approached (the dosage was administered by an “investigator” who monitored Huxley for the trip’s duration) and unrestrained in response. Huxley’s interest in psychedelics grew from his general fascination with mystic experience, yet his considerable intellect and skepticism kept his investigation well on the safe side of flakiness. I hadn’t read
The Doors of Perception since my teens, but on returning to it, I suffered none of the disappointment that sometimes accompanies a revisit to one’s objects of youthful enthusiasm. On the contrary, I think I relate to it more deeply now.

“I had expected,” Huxley writes, “visions of many-coloured geometries, of animated architectures ... symbolic dramas trembling perpetually on the verge of the ultimate revelation.” What Huxley actually experienced connected more closely with the texture of immediate sensations. He sees “a slow dance of golden lights” and “sumptuous red surfaces,” but the world Huxley enters via mescaline isn’t the world of alien visions, rather, “it existed out there, in what I could see with my eyes open.”

Huxley does indeed awaken to Blake’s “infinity in a grain of sand,” but he does so through a dialogue with the tactile world surrounding him, through observing the radiant, complex beauty of flowers (and that marvelous awareness of plants breathing), through books and printed images, through sudden awe over the sublime nature of drapery, which he describes as “living hieroglyphs,” and “a major theme of all plastic arts.” Huxley looks at his trousers, at prints of Van Gogh’s chairs, at the undulating textiles in Antoine Watteau’s paintings: “Not an inch of smooth surface here, not a moment of peace or confidence, only a silken wilderness of countless tiny pleats and wrinkles ... ” Though he begins The Doors clarifying the existential dilemma of individuality and irreversible separateness between people, Huxley, who claims to have never been a very visual person, suddenly seizes upon a way of accessing a great painter’s casual method of visualizing life’s intractable uncertainty through the ubiquitous unruliness of surfaces. It’s exhilarating to read his discovery, to witness how Huxley’s ode to drapery ascends from what first appears to be a druggy reverie over minutiae to something of tremendous insight.

Yet while Huxley spontaneously connects with the imaginative inroads of others while on mescaline, he also confesses to having a lack of interest in actual people while tripping:  “This participation in the manifest glory of things left no room, so to speak, for the ordinary, for the necessary concerns involving persons.” I’m certainly sympathetic to Huxley’s essentially private rapture—the discoveries he’s making seem to luxuriate fruitfully when unencumbered by the rules of conventional human interaction—but it should be noted that not only was it his first time using mescaline, he was also the only one using it. (I have no doubt he would’ve had a radically different response had he, for example, had sex while high—there are few experiences as potentially rich with a sense of shared wonder.) For all Huxley’s introspection, it nonetheless moves me that it’s when he eventually hears vocal music that he reconnects with other people. Voices, he exclaims, became “a kind of bridge back to the human world.” He beautifully evokes that sometimes-difficult passage from interior to interactive states by falling in love all over again with music.

Huxley gets an incredible amount of mileage from this single venture into psychedelics, and in his posterior analysis, taking into account the dangers of drugs, he’s able to convey a larger idea of how we are always going to be drawn toward methods of transcendence, though some methods seem more productive than others. And in conclusion, Huxley thoughtfully imagines the ways in which agents like mescaline (or peyote or psilocybin) can grace one’s overall sense of awareness: the user “will be wiser but less cocksure, happier but less self-satisfied, humbler in acknowledging his ignorance yet better equipped to understand the relationship of words to things, of systematic reasoning to the unfathomable Mystery which it tries, forever vainly, to comprehend.” 

Postscript: On a related note, about an hour after posting this piece I read in the newspaper that Albert Hoffman, inventor, not to mention the first human guinea pig, of LSD, has died at his home in Burg im Leimental. He was 102. 

Saturday, March 8, 2008

Know what? Not that funny...

Peter and Paul, the young antagonists in Funny Games, Aryan, clad in stark white, exuding a sort of studied, robotic idea of politeness, seem to spread through the isolated world of the film like some chillingly disaffected infectious disease. These boys move from one country house, one family, to another, each time seeking to exact a more or less identical program of horrifically violent disaster. They begin by penetrating the home through feigning innocence and asking an innocuous favour. They then disarm the resident patriarch and engage the entire clan in a game of terror whose rules are childishly simple yet hopelessly fixed in the assailants' favour. Watching their campaign unfold is like bearing witness to a nightmare of such deadening inevitability as to be, above all, wearying.

For those who’ve followed the work of Austrian filmmaker Michael Haneke, watching
Funny Games will also provoke considerable, perhaps undesirable, déjà vu. Haneke is not only remaking his own 1997 Austrian film of the same name, but delivering a shot-by-shot duplication: the story, characters, even the lighting, props and layout of the house and surroundings where it all takes place, everything has been lovingly recreated, only this time in English and with English-language actors. The duplication is so precise that while watching the new film the viewer can’t help but become distracted by the most incidental shift in detail. (Hey, there’s soymilk in the fridge this time!)

With regard to the performances, as someone who doesn’t speak German it’s hard to gauge what’s largely a matter of linguistic familiarity. While the characters are virtually unrecognizable as human beings, even sociopathic human beings, Peter and Paul, here played by Brady Corbet and Michael Pitt, do seem slightly more textured. Their victims, Ann, George and little Georgie, likewise have one or two moments that caught me off guard. Executive producer Naomi Watts, who seems to possess a special interest in horror/fantasy remakes (see
The Ring, The Ring 2, King Kong and, coming soon, The Birds) is certainly committed, and begins the film with a bit more vulnerability than Susanne Lothar, her 1997 counterpart. Tim Roth, in a role previously played by the late Ulrich Mühe, creates what for me is by far the film’s most affecting moment, the scene in which George, suffering unimaginable shock, barely able to stand, asks his wife to forgive him for not being able to somehow prevent the catastrophe that’s beset their family. Overall however, both versions prompted exactly the same response in me: intrigue, followed by a period of extreme anxiety and repulsion, followed by utter, exasperating boredom, and, once the film was through, a degree of grudging intellectual appreciation.

The ostensible point of
Funny Games, in both versions, is to function as a critique of the commodification of violence in movies. The critique filters into the film through numerous, highly calculated attempts at subverting audience expectations. We might expect to see exciting, dynamic violence; we might expect suspense; we might expect to see the antagonists undone by some mixture of ingenuity on the part of their adversaries and unpredictable forces from the world beyond this house under siege: Haneke denies us all of these things. The problem is that what he’s put in their place are the sort of winky alienation techniques you might expect from some annoyingly smarty-pants film student, such as having the antagonists condescendingly talk directly to the camera or, in the film’s most tiresome scene, pick up a remote control and rewind back a few minutes so they can correct events in a way that suits them better. There are simply no identifiable rules, no interior logic, to Funny Games, a fact which no doubt upsets our bourgeois notions of cathartic drama, but nonetheless does little to implicate us any further in what’s unfolding, because to implicate us we’d need to care a lot more.

Let me be clear: I greatly admire the films Haneke’s made since the first
Funny Games. Code Unknown, The Piano Teacher, Time of the Wolf and Caché all seem to succeed where both versions of Funny Games fail: they make a deeply troubling spectacle of violence and withhold certain pieces of what would normally be crucial information as a way to coerce our more active participation with the narrative and the many layers of significance inherent in it. In his Cineaste review of the film, Robert Koehler suggests that Funny Games “is best addressed not in terms of whether it actually works on screen, but as an object that spews out ideas.” I agree that you do indeed need to actually see Funny Games to be able to appreciate the ideas it has to offer. But do you need to see it in two languages? Do you even need to see it twice? And furthermore, does a thriller or horror film need to be so loftily schematic and relentlessly cold in order to engage us in questioning how we consume and/or become disaffected by violence? If viewers are required to be self-reflexive anyway, could they not be just as provoked by a smart genre film, say one by Hitchcock, Verhoven or Cronenberg, that’s infused with ideas, auto-critiques and still delivers the goods with regards to emotional investment in story and characters?