Showing posts with label kitsch Americana. Show all posts
Showing posts with label kitsch Americana. Show all posts

Thursday, July 3, 2008

Not hi-5 nor finger-snap nor knuckle buckle nor forearm grab, The Guatemalan Handshake is hard to learn


It opens with a beguiling slow-motion plume of tire-squalled dust. It then glides through a montage of black and white expository tableau, sumptuous colour images and sonic elements that seem lovingly culled from scrapbooks for David Gordon Green’s first two movies: a little girl swinging over a river backwards through time or a demolition derby, the scenes arcing across the screen while the little girl—her name, which she’ll no doubt come to resent, is Turkeylegs—speaks through voice-over about her best friend Donald. What she says here is, in its way, crucial. There are three things Donald would like to see before he dies, Turkeylegs tells us, “a lake of chocolate, a turtle the size of a horse, and a trophy with his name on it.”

The Guatemalan Handshake unfolds in a Pennsylvania town, dividing its time between various representatives of its citizenry. The film’s catalytic event is a power surge that, in a compelling sequence, inspires a mist of varied voices that speak of malfunctioning appliances with the awe of hurricane survivors or pilgrims who’ve witnessed a miracle. Yet might the real, underlying catalyst that afflicts the characters in writer/director Todd Rohal’s feature debut be something more like a toxic spill? Judging from those reactors lingering in the background, maybe it was a nuclear accident? Something funky must have infected the water supply in these parts, because the local eccentricity meter is way into the red.

The flashback to Spank Williams’ failed public death, a grieving dog owner’s attending her own funeral, a story about Amish time travelers, a guy who sounds like he’s gonna have a coronary every time he talks, a photo of a man posing with Willie Mays and the world’s biggest chewing gum, a handicapped boy who explains that nose-picking is “awesome”—when do such bubbles of quirkiness reach critical mass? There are several inspired gags, like whenever Stool (Rich Schreiber), the movies’ most awkward date since Jackie Earle Haley, spontaneously takes off his shirt in some misguided act of foreplay—but a lot of these gags would probably work better if they weren’t all shoved into a single, heavily saturated comedy.

Rohal’s definitely gone out on a limb here, making something this unapologetically, warmly goofy, yet the goofiness rarely seems to serve much more than goofiness itself. On occasion this tack is so cartoonish that it only distances us further from the characters it purports to have affection for, like that grieving dog owner. Rohal’s story is basically a chain that links characters with accoutrements—a turtle, an electric car, a wheelchair, a headband—and a scattering of events, such as Donald’s disappearance following emotional trauma and a dog’s electrocution, or the double injury at the roller rink. Things feel most harmonious is when we get evidence of what may be Rohal’s true gift: his ability to nurture strong performances from a cast of mostly non-professionals, especially Katy Haywood, who plays Turkeylegs, and Sheila Scullin, who plays Donald’s estranged girlfriend Sadie. There’s also a very appealing performance from musician Will Oldham as Donald himself. Strikingly clean-shaven after his beardy turn in
Old Joy, Oldham looks and sounds so endearingly boyish here he could’ve walked right off the set of Matewan, a movie made when he was all of 16.

The Guatemalan Handshake is threaded together by themes of paternal anxiety—manifested in a pregnant woman participating in a demolition derby and the father of her unborn child absconding—and the letting go of childish things. Yet the film itself often feels stunted, closely guarding its own preciousness, retaining each and every affectation whether they actually gel together or not. If Rohal’s next film works better than this one, it will likely be because his eccentricities are the icing on the cake rather than the cake itself.

Tuesday, June 17, 2008

Radical Adults deserve radical books to be written about them, but for now Goodbye 20th Century will have to do


Sonic Youth holds such a tremendous yet peculiar place in music as to confound any attempt to explain it to an unknowing bystander. One can certainly propose a lineage of sorts, tracing their roots in New York visual arts and underground culture in such a way that links them to The Velvet Underground and Talking Heads, yet Sonic Youth, with its core membership of Kim Gordon, Lee Ranaldo, Steve Shelley and Thurston Moore, has blazed a trail far longer than either of these predecessors. In fact I’d be hard pressed to think of any other more or less democratically-geared rock band in history that has stayed together and remained as active and engaged, as enthused and good-humoured, as prolific while, to my ear at least, never once phoning it in.

Their music rose out of a sensibility that for all its obsessive influences still feels somehow essentially sui generis, the product of suburban kids with gravely mistreated instruments dragging their enthusiasm for pop art, the Beats, Charles Manson, science fiction and the avant garde into their parents’ garage, producing growling enactments of a head-on collision between the monolithic guitar armies of Glenn Branca, ferocities deconstructed from punk rock and no wave, shuddering B-horror movie soundtracks, and a barely secret infatuation with classic rock, pop and jazz. I’ve been in love with the band since high school, and my familiarity with their work on record or in concert only makes classification feel that much more futile.

I’d never paid too much attention to their private lives or working practices, but, coming on the crest of a wave of new or recent SY-related literature—Moore and Byron Coley Abrams’ No Wave: Post-Punk Underground New York 1976-1980 and The Empty Page: Fiction Inspired by Sonic Youth are especially tempting reads—David Browne’s Goodbye 20th Century: A Biography of Sonic Youth (Da Capo, $27.95) seemed too intriguing to pass on. With a sprawling discography a quarter century of general activity under or beyond the SY moniker to draw upon, not to mention extensive interviews with SY and virtually everyone ever associated with the band, Browne’s relatively hefty tome promised something authoritative and thorough at the very least.

Though the prose is pretty baggy and the use of quotations often redundant, the facts and anecdotes collected in Goodbye 20th Century are indeed fascinating. That Gordon’s father wrote the first major study of adolescent factions, that her mother made clothes for the family, that the young Gordon once choreographed a dance based on a narrative deduced from her rearranging of her father’s jazz album covers, or that she later made a student film about Patty Hearst intriguingly conveys the roots of a highly unusual modus operandi. Reading about how ‘Teenage Riot’ was intended as a campaign song for imaginary US Presidential candidate J. Mascis, how SY were instrumental in getting Nirvana signed to DGC, how Chuck D performed his part in the ‘Kool Thing’ video while standing in a hallway between meetings, how Gordon once made dinner for Neil Young on his tour bus after buying raw meat from a roadside KFC: all of these items enliven and enrich anyone’s reading of the Sonic Youth story.

What’s seriously lacking in Browne’s book however anything like a close critical analysis of the band’s work, habits or lifestyle—and when Browne does suddenly try to get a little tough on the band’s music near the end, his observations, such as suddenly deciding that 2000's NYC Ghosts and Flowers, a record so sharpened with tension as to make your hairs stand on end, was the first time the band sounded "pretentious," seem way off the mark. Goodbye 20th Century may provide constant candy for curious SY fans but it rarely digs below the surface, offering only a vague idea as to how their songs are constructed and relying on rock critic boilerplate to describe their music. Browne also seems frequently overwhelmed by the band’s prolific output, barely giving us an idea of Ranaldo or Moore’s catalogue non-SY outings. And the culture junky nerds who will inevitably constitute a large part of this book’s readership will be irked by numerous minor errors found throughout: Nick Cave being called British, Bad Brains being called “The Bad Brains,” or William S. Burroughs’ Kansas home being located in Nebraska. (More frustrating still, while old WSB appears twice in the book’s truly superb photo inserts, the guy’s barely mentioned in the actual text!)

I suppose it would have been too much to expect a book about Sonic Youth to be even half as adventurous as the band’s music—yet an inventive approach to writing about music is so welcome when one surveys the music section of any store or library. On my own shelves I can quickly pick out the music-related titles that stand out in any way, nearly all of them diverging from the conventional model, whether it’s Ashley Kahn’s
Kind of Blue: The Making of the Miles Davis Masterpiece, wild, stream-of-consciousness memoirs from the likes of Iggy Pop or Bob Dylan, Geoff Dyer’s But Beautiful or Sean Wilentz and Greil Marcus’ The Rose and the Briar: Death, Love and Liberty in the American Ballad. Compared to these, nearly all of the standard cradle-to-grave/rise-and-fall bios seem dull and formally slavish, notable mostly for their various levels of banal, groupie-screwing dirt.



Reservations aside, I’m still deeply grateful to Browne for what amounts to an enormous investment in chronicling a unique, unruly, and still unfolding chapter in music history. What does come across in Goodbye 20th Century very well—besides its catalogue of dingy NYC apartments in the early 1980s—is a sense of how several individual, highly distinctive and equally opinionated artists can get together and continually work toward developing a sound all their own while still attempting to manage something akin to a career, as well as spouses, children and mortgages. More than is usually the case, for rock at least, the story of Sonic Youth is the story of extraordinary creativity being balanced with basically ordinary lives. And the result of such alchemy is genuinely inspiring.

Saturday, March 8, 2008

Know what? Not that funny...

Peter and Paul, the young antagonists in Funny Games, Aryan, clad in stark white, exuding a sort of studied, robotic idea of politeness, seem to spread through the isolated world of the film like some chillingly disaffected infectious disease. These boys move from one country house, one family, to another, each time seeking to exact a more or less identical program of horrifically violent disaster. They begin by penetrating the home through feigning innocence and asking an innocuous favour. They then disarm the resident patriarch and engage the entire clan in a game of terror whose rules are childishly simple yet hopelessly fixed in the assailants' favour. Watching their campaign unfold is like bearing witness to a nightmare of such deadening inevitability as to be, above all, wearying.

For those who’ve followed the work of Austrian filmmaker Michael Haneke, watching
Funny Games will also provoke considerable, perhaps undesirable, déjà vu. Haneke is not only remaking his own 1997 Austrian film of the same name, but delivering a shot-by-shot duplication: the story, characters, even the lighting, props and layout of the house and surroundings where it all takes place, everything has been lovingly recreated, only this time in English and with English-language actors. The duplication is so precise that while watching the new film the viewer can’t help but become distracted by the most incidental shift in detail. (Hey, there’s soymilk in the fridge this time!)

With regard to the performances, as someone who doesn’t speak German it’s hard to gauge what’s largely a matter of linguistic familiarity. While the characters are virtually unrecognizable as human beings, even sociopathic human beings, Peter and Paul, here played by Brady Corbet and Michael Pitt, do seem slightly more textured. Their victims, Ann, George and little Georgie, likewise have one or two moments that caught me off guard. Executive producer Naomi Watts, who seems to possess a special interest in horror/fantasy remakes (see
The Ring, The Ring 2, King Kong and, coming soon, The Birds) is certainly committed, and begins the film with a bit more vulnerability than Susanne Lothar, her 1997 counterpart. Tim Roth, in a role previously played by the late Ulrich Mühe, creates what for me is by far the film’s most affecting moment, the scene in which George, suffering unimaginable shock, barely able to stand, asks his wife to forgive him for not being able to somehow prevent the catastrophe that’s beset their family. Overall however, both versions prompted exactly the same response in me: intrigue, followed by a period of extreme anxiety and repulsion, followed by utter, exasperating boredom, and, once the film was through, a degree of grudging intellectual appreciation.

The ostensible point of
Funny Games, in both versions, is to function as a critique of the commodification of violence in movies. The critique filters into the film through numerous, highly calculated attempts at subverting audience expectations. We might expect to see exciting, dynamic violence; we might expect suspense; we might expect to see the antagonists undone by some mixture of ingenuity on the part of their adversaries and unpredictable forces from the world beyond this house under siege: Haneke denies us all of these things. The problem is that what he’s put in their place are the sort of winky alienation techniques you might expect from some annoyingly smarty-pants film student, such as having the antagonists condescendingly talk directly to the camera or, in the film’s most tiresome scene, pick up a remote control and rewind back a few minutes so they can correct events in a way that suits them better. There are simply no identifiable rules, no interior logic, to Funny Games, a fact which no doubt upsets our bourgeois notions of cathartic drama, but nonetheless does little to implicate us any further in what’s unfolding, because to implicate us we’d need to care a lot more.

Let me be clear: I greatly admire the films Haneke’s made since the first
Funny Games. Code Unknown, The Piano Teacher, Time of the Wolf and Caché all seem to succeed where both versions of Funny Games fail: they make a deeply troubling spectacle of violence and withhold certain pieces of what would normally be crucial information as a way to coerce our more active participation with the narrative and the many layers of significance inherent in it. In his Cineaste review of the film, Robert Koehler suggests that Funny Games “is best addressed not in terms of whether it actually works on screen, but as an object that spews out ideas.” I agree that you do indeed need to actually see Funny Games to be able to appreciate the ideas it has to offer. But do you need to see it in two languages? Do you even need to see it twice? And furthermore, does a thriller or horror film need to be so loftily schematic and relentlessly cold in order to engage us in questioning how we consume and/or become disaffected by violence? If viewers are required to be self-reflexive anyway, could they not be just as provoked by a smart genre film, say one by Hitchcock, Verhoven or Cronenberg, that’s infused with ideas, auto-critiques and still delivers the goods with regards to emotional investment in story and characters?

Wednesday, March 5, 2008

3 Women: Altman's puzzling, oneiric, flawed masterpiece

Sometime in 1977, while his wife was frighteningly ill and in hospital, Robert Altman went home to get some much-needed sleep and literally dreamed of his next movie. All he knew was that it would be set in a desert, have something to do with identity theft, star Shelley Duvall and Sissy Spacek, and be called 3 Women. Those were the days before Altman’s commercial cred was lost, M*A*S*H and Nashville were still fresh victories, and all Altman had to do was stop by the 20th Century Fox studios on his way to the airport, throw his skeleton of a pitch at Alan Ladd Jr. and within minutes he had a picture deal. He didn’t even miss his flight.

3 Women is an enigmatic jewel from that magic period of freedom for Altman. His dream infused the film not only with raw materials of cast, theme and setting, but with a strange atmosphere of aquatic veils, exaggerated colours, a weird dialogue of opacity and transparency through steam, reflections, shadows and rising heat. Yet it also delved into a small, isolated pocket of the US swathed with a loneliness and frailty amidst dusty kitsch Americana (mini-golf, shooting ranges and dirt bikes) and superficiality. It’s perplexing as all hell, and I’m not certain it ever quite reaches the full circle it strives for, but it makes as crystalline and lasting an impression as anything Altman’s ever done.

The first moments are transporting: A woman painting a mural is seen through a tumbling aquarium. And then we see an indoor pool, following elephantine legs which intermingle with more aged torsos walking and wading. Gerald Busby’s atonal score heightens the slightly alien aura. The pool is a spa for the elderly and infirm, a place where young women gently guide patients through simple exercises. The spa’s model employee is Millie (Duvall), an oddly beautiful and utterly by-the-book young woman possessing a certain women’s magazine glamour. We meet Millie as she trains Pinky (Spacek), a new employee who seems even younger, eager though mischievous. “You’re a little like me, aren’t you?” Millie says to Pinky at one point, and Pinky takes the comment to heart: what immediately begins between the two women is hard to put your finger on, but it’s as though Pinky initially exists devoid of some essence of personality, and her hero worship of Millie becomes something both more profound and sinister.

For all its emphasis on theme, ambiguity and aesthetic, refined performances are crucial to 3 Women. Duvall is simultaneously beguiling and pathetic as Millie, nurturing her attractiveness yet living in a virtual vacuum of human affection, and the magic of her performance is partially attributable to the fact that she practically invented her character, writing the diaries we hear her read, the shopping lists and recipes (Duvall even bought the groceries to make Millie’s ridiculous cheese spray hors d’oeurves). And Spacek transforms so seamlessly in the film’s second half of metaphysics and narrative leaps, going from child to temperamental seductress and back to child again. As well, both are funny, wearing their characters’ abundant eccentricities as though they were totally normal.

3 Women clearly owes something to Ingmar Bergman’s Persona, but it lives in its own separate world with its own psychic implications. Everything in 3 Women conspires to some larger, unspoken event: the Bohdi Wind murals of sexual monsters painted in empty swimming pools by Willie (Janice Rule), the third woman of the title; the snobbish twins at the spa who seem content to communicate only with each other; the appearance of an elderly couple who may or may not be Pinky’s parents but who haunt Millie with their otherness and repellent age. What does it all mean? The good news is that the audio commentary Altman provided for Criterion's DVD release a few years back is often illuminating without ever trying to explain it all. The rest is up to us.